Closed DiTo97 closed 1 year ago
Uhh don't custom battle rules already allow you to do this? (maxteamsize=6, pickedteamsize=4, team preview)
Uhh don't custom battle rules already allow you to do this? (maxteamsize=6, pickedteamsize=4, team preview)
I completely forgot about custom rules!
Even then, do they allow for random battles, as I think that's the glue of the whole thing?
Try DMing a friend /challenge gen9randombattle @@@ pickedteamsize=4, maxteamsize=6, teampreview
Try DMing a friend
/challenge gen9randombattle @@@ pickedteamsize=4, maxteamsize=6, teampreview
That works for me. Thanks @PartMan7!
I also tried gen9randomdoublesbattle
, but that resulted in a wrong format error. Does Gen9 random doubles have a different code, or is the format not yet supported?
I don't think the format exists in doubles yet, sadly... You can always try gen8, though!
I don't think the format exists in doubles yet, sadly... You can always try gen8, though!
Yeah, it seems it is not supported yet. I will open a separate issue asking for a timeline. Thanks again, @PartMan7!
For future reference, the full command waiting for Gen 9 support is the following:
/challenge gen8randomdoublesbattle @@@ adjustlevel=50, maxteamsize=6, pickedteamsize=4, teampreview, vgctimer
Hi @Zarel, @Marty-D,
Pokémon Showdown is great, and I love it, but I always wondered why you support only single random battles, double random battles, but not double random battles VGC-style. I'm not staying following the actual VGC metagame, it could still follow the same rules of double random battles, but just a random setting with the bring-six-take-4 dynamic. It may seem like a minor integration, but that dynamic is one of the major pillars of the VGC format, and having a random format integrating it could be a valuable resource for casual players that may be used to the 6v6 random doubles setting, to learn the matchup-specific and end goal reward dynamics that the take-four rule introduces.
Moreover, as random battles are one of the main means of training Pokémon battle bots to learn the dynamics of a Pokémon battle, having a VGC-like double randoms setting could go a long way in enabling VGC battle bots, which have historically been lacking.
Let me know your thoughts!