While browsing the PS code as an battle engine mechanics check in a personal project, I noticed something that didn't seem entirely right. I confirmed my suspicions with a friend who owned SV.
PS triggers Mirror Herb as a post-boost action. However, Competitive triggers after each boost and is itself a boost. This results in a problem. Tests were done with a Palafin holding Mirror Herb knowing Tickle against a Wigglytuff with the ability Competitive.
While browsing the PS code as an battle engine mechanics check in a personal project, I noticed something that didn't seem entirely right. I confirmed my suspicions with a friend who owned SV.
PS triggers Mirror Herb as a post-boost action. However, Competitive triggers after each boost and is itself a boost. This results in a problem. Tests were done with a Palafin holding Mirror Herb knowing Tickle against a Wigglytuff with the ability Competitive.
Showdown behaviour:
Suspected, and confirmed in-game behaviour: