changing background bitmap filename does not load the new bitmap
immediately - perhaps we need to clear a sprite cache or graphic cache when
changing the filename at runtime?
bitmaps added at runtime are still not rendered until restarting designer??
if we choose a smaller bitmap than current texture we get a tiled effect.
must be due to out of range texture coords, so we need to do something to
refresh the image dimensions when loading a new image
Original issue reported on code.google.com by aretman...@gmail.com on 11 Jun 2008 at 12:13
Original issue reported on code.google.com by
aretman...@gmail.com
on 11 Jun 2008 at 12:13