Even the low level Epia boards have reasonable lighting support, so we
should be able to include this relatively easily without impacting
framerate adversely.
Light will probably be a new control type to allow animation effects with
directional lights, and a light visual type to define colour and diffusion etc.
Will need to add normals to our current vertex formats, and need to ensure
we can toggle/downgrade lighting if unsupported.
A quick win for this would be to use a directional light located at the
mouse cursor position.
Original issue reported on code.google.com by aretman...@gmail.com on 4 Feb 2009 at 10:59
Original issue reported on code.google.com by
aretman...@gmail.com
on 4 Feb 2009 at 10:59