Closed vmx17 closed 1 year ago
Hi,
I added XMFLOAT3 and 4 to support the sample (to mimic C++ code). They are just similar arrays of floats so you don't stricly need them, however, I have added XMFLOAT2 as it makes sense :-)
I'd like to express my gratitude for it. I'll try it tommorow. What's the secret to make code so fast?
Hi! How are you doing? Not issue but request (as usual). Title says all.
Recently, I hit a question why DirectN does not support XMFLOAT2. I use XMFLOAT3 for position, XMFLOAT4 for color but what is for uv? It should not be
Rect
ofWindows.Foundation
norMF_FLOAT2
ofWindows.Win32...
. Once I heard DirectXMath is not provided in dlls but you're providing XMFLOAT3 and 4, it is a lacking parts of plastic model kit, isn't it? .... But! Just I've hit an idea to use Vector2,3,4 from System.Numerics.