The Game class has a new property destroyPorts to track whether or not permanent destruction of ports is enabled. This setting can be modified when creating or editing a game.
After a level 1 port is busted, it can optionally be destroyed if the feature is enabled for the game. No credits are gained, alignment is lost, and a news entry is created.
Claiming a port for your race has been made mutually exclusive with all other post-bust options. It can only be done once, and you only get 50% of the credits.
Changed terminology from "destroyed" to "busted" in Port/Planet interfaces to disambiguate between breached defenses and permanent destruction.
Removed some hard-coded alignment change numbers in favor of named constants defined in config.php.
The
Game
class has a new propertydestroyPorts
to track whether or not permanent destruction of ports is enabled. This setting can be modified when creating or editing a game.After a level 1 port is busted, it can optionally be destroyed if the feature is enabled for the game. No credits are gained, alignment is lost, and a news entry is created.
Claiming a port for your race has been made mutually exclusive with all other post-bust options. It can only be done once, and you only get 50% of the credits.
Changed terminology from "destroyed" to "busted" in Port/Planet interfaces to disambiguate between breached defenses and permanent destruction.
Removed some hard-coded alignment change numbers in favor of named constants defined in
config.php
.