Is it possible to use circle-stdlib with a custom console?
My circle app, uses OpenGL for screen rendering rather than the default circle screen implementation and will have it's own console implementation. Can I get circle-stdlib to use it instead?
For a custom console you have to modify the class CStdlibAppStdio in include/circle_stdlib_app.h. The member mConsole has an additional constructor, which can get pointers to the stdin and stdout devices.
Is it possible to use circle-stdlib with a custom console?
My circle app, uses OpenGL for screen rendering rather than the default circle screen implementation and will have it's own console implementation. Can I get circle-stdlib to use it instead?