Lately, I've been noticing the splitters don't properly deal with full belts, pausing the cycle progress until the full belt can continue again, instead of sending the output into any other available output.
It appears to remain stuck until an input further down the line causes the belt to continue again, or when another form of reset is triggered (re-attaching a connection, changing estimated input rate, etc).
This results in manufacturing units occasionally running out of resources, as one of their input simply dries up.
This is something that seems to be irregular in occurrence, but still rather common with how many auto splitters I have active right now.
To see if it wasn't just something wonky with this manifold production line setup, I added overflow blenders at the very end of one out of two identical lines, dealing with the excess input of ores. So far, the 'unblended' line continues to exhibit the occasional stalling, whilst the 'blended' line has everything topped off all the time.
I'm currently running the latest version of the mod, 0.4.3, on the Early Access (Steam) build of Satisfactory.
Lately, I've been noticing the splitters don't properly deal with full belts, pausing the cycle progress until the full belt can continue again, instead of sending the output into any other available output. It appears to remain stuck until an input further down the line causes the belt to continue again, or when another form of reset is triggered (re-attaching a connection, changing estimated input rate, etc). This results in manufacturing units occasionally running out of resources, as one of their input simply dries up.
This is something that seems to be irregular in occurrence, but still rather common with how many auto splitters I have active right now.
To see if it wasn't just something wonky with this manifold production line setup, I added overflow blenders at the very end of one out of two identical lines, dealing with the excess input of ores. So far, the 'unblended' line continues to exhibit the occasional stalling, whilst the 'blended' line has everything topped off all the time.
I'm currently running the latest version of the mod, 0.4.3, on the Early Access (Steam) build of Satisfactory.