smurk-too / d2x-cios

Automatically exported from code.google.com/p/d2x-cios
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We Dare freeze #64

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Use USB Loader GX to start We Dare.

What is the expected output? What do you see instead?
Game doesn't lock up a few seconds after the loading screen.

What version of the product are you using? On what operating system?
Used base 56 and 57 of rev 6 and up.

Please provide any additional information below.
PAL game on PAL Wii, haven't tested the game in SNEEK yet or from DVD. But as 
it seems with a google search more people are suffering this issue.

Original issue reported on code.google.com by sfjuoc...@gmail.com on 23 Oct 2013 at 3:09

GoogleCodeExporter commented 8 years ago
I know for sure that We Dare is fully supported by d2x cios.
Make sure to use a recent version of UsbLoader GX or WiiFlow. That game has a 
protection that detects old usb loaders.
Also your iso or wbfs file might be corrupted.

Original comment by dav...@yahoo.it on 10 Feb 2014 at 8:07

GoogleCodeExporter commented 8 years ago
ISO isn't corrupt, burned to DVD and it works.

I'll build USBLoader GX from source to see if it works.

It also works with MightyLoader btw.

Original comment by sfjuoc...@gmail.com on 10 Feb 2014 at 8:25

GoogleCodeExporter commented 8 years ago
Normal SNEEK works too

Original comment by sfjuoc...@gmail.com on 10 Feb 2014 at 8:28

GoogleCodeExporter commented 8 years ago
Yeah MightyLoader always worked fine with We Dare because it uses a slightly 
different assembler code to launch games and the protection is not triggered.
AFAIK all recent versions of gx and wiiflow should work.
And yes, till now ubisoft protections don't detect sneek.

Original comment by dav...@yahoo.it on 10 Feb 2014 at 10:31

GoogleCodeExporter commented 8 years ago
I found something strange with this game tho.

I have two Wii's here, both are identical except for one thing. The first Wii 
uses an external HDD with two partitions to run games and the other uses a 
single partition USB stick.

On the second Wii We Dare works and on the first it locks up.

NAND is on the first partition and is identical to the NAND on the USB stick.

On the first Wii We dare fails to work with full, partial or no NAND emulaten. 
On the second Wii it doesn't matter, everything works as it's supposed to.

... strange.

Maybe We Dare checks something that seems to be hidden away on the first Wii?

Original comment by sfjuoc...@gmail.com on 18 Feb 2014 at 11:51

GoogleCodeExporter commented 8 years ago
Looks weird to me. Did you try to swap the devices? I mean wii1+hdd2 and 
wii2+hdd1.
What happens?

Original comment by dav...@yahoo.it on 18 Feb 2014 at 12:00

GoogleCodeExporter commented 8 years ago
I just left home, but I'll test this when I get home this evening.

If that works I'll test with a single partition on the first HDD.

Original comment by sfjuoc...@gmail.com on 18 Feb 2014 at 12:17

GoogleCodeExporter commented 8 years ago
Just got home and tested the USB stick on the first Wii and it works.

I'll test a single partition HDD later this evening.

Original comment by sfjuoc...@gmail.com on 18 Feb 2014 at 7:26

GoogleCodeExporter commented 8 years ago
Single partition same result.

But I found the culprit, I have to set SNEEK video patch to OFF and it works 
flawless now.

Original comment by sfjuoc...@gmail.com on 19 Feb 2014 at 10:49