When attempting to load large mods for Super Smash Bros. Brawl, such as Brawl+
or Project:M, the game loads as normally despite the .gct being in the correct
directory.
I assume this may be due to WiiFlow lacking support for loading codes with over
256 lines.
Original issue reported on code.google.com by thisisth...@gmail.com on 20 Jul 2012 at 1:33
Original issue reported on code.google.com by
thisisth...@gmail.com
on 20 Jul 2012 at 1:33