Closed GoogleCodeExporter closed 8 years ago
If you are able to select 576i, your Wii runs in PAL video modes. A green screen
freeze is mostly caused by video mode problems, so did you try disc region
video mode?
Original comment by nintendo...@kaffeeschluerfer.com
on 20 Feb 2009 at 6:56
I tried that too...
This is how i have tried:
480i -> Connected to TV (Region changed Wii to Japan) (same issue)
576i -> Connected to TV (My Wii is orginal PAL) (Same issue)
480p -> Wii2VGA converter connected to a Samsung 22" PC LCD Screen (Tried in
PAL and
when i region changed my WII)
Also tried in PAL mode and Japan region on Disc region Video mode... same
issue...
The thing that is a little strange is that i get to the menu and i can select
difficulty and then it load's and then it get the green screen for 2 secounds
and
then it returns to the Wii System Menu!
I can post screenshots of the whole proccess or i can record a movie?
Just post a comment if you want a recording or screenshots or any other
information
(when using 576i or 480i mode)(Sorry cant record in 480p)
Original comment by osteho...@gmail.com
on 20 Feb 2009 at 7:20
There's no need to record, but you could have mentioned, "green screen after
selecting difficulty for 2 seconds and then restart" in the 1st post. Do you
know if
the game works in japanese Wiis? Which IOS is requested by the game? (Get this
info
from the log) How sure are you that you don't have a bad burn?
Original comment by nintendo...@kaffeeschluerfer.com
on 20 Feb 2009 at 7:37
More Info:
- IOS requested by the game: IOS 35
- I have no idea if the game works in Japanese Wii and i have no way to test that.
(but i think it works)
- I have burned 3 disc's and all have the same issue :'(
Original comment by osteho...@gmail.com
on 20 Feb 2009 at 8:24
Could be some region protection, general copy protection or a bad .iso. I can't
help
you, i can only suggest to wait for some results from people with NTSC-U and/or
NTSC-J Wiis. And a test from a cioscorp user(NTSC!) would return useful
information.
Original comment by nintendo...@kaffeeschluerfer.com
on 20 Feb 2009 at 8:41
Looks like it's too easy: You need to IOS Version patch the .iso before burning.
http://gbatemp.net/index.php?showtopic=123307&st=0#entry1639626
Original comment by nintendo...@kaffeeschluerfer.com
on 21 Feb 2009 at 11:54
Hmm, i got the report that it only work IOS Version patched when launched with
Gamma(or from disc channel with cioscorp). Could you test the game (IOS Version
patched to IOS249!) with this test version:
http://rapidshare.com/files/200770753/metroid1test1.zip.html
and with the beta backup launcher?
Original comment by nintendo...@kaffeeschluerfer.com
on 21 Feb 2009 at 2:09
Ok, i got the report it's not working in this test version. So for now it's not
working in SoftChip, only in Gamma. But it should be possible to fix this, we
only
need somebody to figure out which difference between Gamma and SoftChip makes
the
game not to work.
Original comment by nintendo...@kaffeeschluerfer.com
on 21 Feb 2009 at 3:21
Now i have burned a DVD with IOS249 setting using IOSPatcher.
I tried "http://rapidshare.com/files/200770753/metroid1test1.zip.html"
And that give me nearly the same result as the orginal Softloader(with the new
DVD)
it crashes about 2 secounds into the loading(of the first level) and its no
Green
shit anymore...
it returns to the wii menu!
Tested with the standar DVD gives the Green shit in 2 secounds before returning
to
Wii menu when trying to load the first level!
Using Backup Launcher Gamma with Unpatched DVD and the one DVD patched to
IOS249
gives the same results as with Softchip
But the one strange thing i noticed....
When im using SoftChip and starting the DVD patched with IOS249 the softchip
reports
back that game wants to use IOS 56...
But if i use the standar DVD it reports it wants 35...
Original comment by osteho...@gmail.com
on 22 Feb 2009 at 8:57
Sorry people new will come soon, i fucked up the previus comment...
I entered wrong IOS in the IOS Patcher....
So now will the real results come soon...
Original comment by osteho...@gmail.com
on 22 Feb 2009 at 9:01
Using the standard Softchip (R84) it dosent work(With patched ISO to IOS249)
Using your "Metroid1test" softchip it dosent work
Both softchips does now NOT crash with the green shit and does NOT return to
the wii
menu it just freezes the Wii
Using Wiigator's gamma-loader it does WORK! (Yiippy)
You guys just need to find the difference between softchip and Wiigators
gammaloader
Original comment by osteho...@gmail.com
on 24 Feb 2009 at 6:09
I have a new test version if you want to test it:
http://rapidshare.com/files/202103246/metr...1test2.zip.html
It's SoftChip r86, with some changes to memory stuff, a micro change to the
discID
reading and it doesn't do ES_Identify. There are 2 differences left, but i
don't want
to touch them. SYS_ResetSystem(SYS_SHUTDOWN, 0, 0); instead of
__IOS_ShutdownSubsystems and open the partition with IOS_Ioctlv instead of
IOS_IoctlvAsync. At least these are the only "major" differences" i can see.
Original comment by nintendo...@kaffeeschluerfer.com
on 24 Feb 2009 at 8:20
Next try:
http://rapidshare.com/files/202123108/metr...1test3.zip.html
Test3a uses the same subsystem shutdown method as Gamma, test3b is test2+test3a.
Original comment by nintendo...@kaffeeschluerfer.com
on 24 Feb 2009 at 9:11
The links dosent work! :'(
Original comment by osteho...@gmail.com
on 25 Feb 2009 at 5:35
Sorry i'm already a few tests later, look here if you want to test:
http://gbatemp.net/index.php?showtopic=136347&st=195&start=195
Original comment by nintendo...@kaffeeschluerfer.com
on 25 Feb 2009 at 8:37
To run the game in SoftChip with a softmod, you need either cioscorp installed
or to
IOS Version patch the game to IOS249 before burning. And you need SoftChip r87.
Original comment by nintendo...@kaffeeschluerfer.com
on 4 Mar 2009 at 3:13
Original issue reported on code.google.com by
osteho...@gmail.com
on 20 Feb 2009 at 4:10