snake-biscuits / bsp2gltf

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Write a guide for porting to RBDoom3BFG #10

Open snake-biscuits opened 1 year ago

snake-biscuits commented 1 year ago

dhewm3 wiki: RBBoom3BFG Blender Mapping

requires material setup (similar to MRVN-Radiant .shader definitions) also requires translating entities to Doom3 equivalents (spawnpoints, lights etc.)

it's possible but kinda fiddly, bsp2gltf is a pretty good place to automate it afaik you could also use func_static to place instanced models (static props)