requires material setup (similar to MRVN-Radiant .shader definitions)
also requires translating entities to Doom3 equivalents (spawnpoints, lights etc.)
it's possible but kinda fiddly, bsp2gltf is a pretty good place to automate it
afaik you could also use func_static to place instanced models (static props)
dhewm3 wiki: RBBoom3BFG Blender Mapping
requires material setup (similar to MRVN-Radiant
.shader
definitions) also requires translating entities to Doom3 equivalents (spawnpoints, lights etc.)it's possible but kinda fiddly, bsp2gltf is a pretty good place to automate it afaik you could also use
func_static
to place instanced models (static props)