Open snake-biscuits opened 9 months ago
Might be worth looking at hashing all the maps we have to reduce duplicates first As well as reducing hard drive use in other ways (got some big games installed I need to finish)
Alternatively, there is the long shot option:
Reading directly from .vpk
/ .rpak
would mean not needing to have all files extracted
That ties into improving existing tools like HarmonyVPKTool & LegionPlus tho
Rexx says cubemaps are in .rpak
s, (the materials / particles / models mp_whatever.rpak
)
In some kinda unique format w/ multiple texture layers + some extension (extended header?)
Apex Legends/vpk_nightly.txt
lists maps in each release
Apex Legends/build.txt
indicates season & midseason number (R5pc_r5-191_*
for Season 19, Midseason 1)
Should be able to grab these for each manifest w/ steamcmd
Be sure to add the manifests to the table in:
Might be worth looking at hashing all the maps we have to reduce duplicates first
This was already proposed in:
Recently cracked the
cubemaps.hdr.vtf
format in respawn_cubemap_tool Both Titanfall 2 & Apex Legends cubemaps can be extracted from PakFilesHowever, in trying to test this is still relevant for current maps, I noticed Season 19 maps don't have PakFiles Presumably these maps still have cubemaps, but the data is inside a lump?
We'll have to find it.
Due to running out of hard drive storage & needing new tools, I'm missing maps from Season 17 - 19 See:
121
The Fandom wiki's Version History page also hasn't been updated since early October 2023
So, we'll have to pull down old Steam manifests & work out the important map updates:
At time of writing, there have been 11 patches since the last recorded on the wiki, over the course of ~4 months It's worth noting the wiki does still have pages for the current season & it's events The official Apex wiki also lists patch notes: