Closed omundy closed 4 years ago
Pushed this addition yesterday in cfdf8205935ddf3dcf2c11d1a1eb64c6a2f55e48 - There are options for adding branching dialogue now, simply by including one of the following examples in the dialogue.text
where {link text,dialogue-category,dialogue-index}
Branching examples
I wonder how many {product monsters,tutorial,howToFindMonsters1} we'll find today.
will start
Want to hear my story? {yes,tutorial,story1} or {no,branch,answerNo}
will start tutorial/story1
Want to hear a joke? {yes,joke,joke1} or {no,branch,answerNo}
will start tutorial/joke1
Do you like stroopwafels? {yes,tutorial,stroopWafels1} or {no,branch,answerNoDontLike}
will either start tutorial/stroopWafels1
or play one of these "no" branches
To add a variable reference use the following (variables available)
For example this would spawn two different dialogues...