GameManager has attached components which extend GameObjectPool. These are specific pools for certain gameobject types that many classes may find useful to summon at runtime. They all draw from the same central bucket, so a lot of memory is reused.
This should make performance MUCH better on ALL machines
EVERYTHING:
IS NOW OBJECT POOLED
GameManager has attached components which extend GameObjectPool. These are specific pools for certain gameobject types that many classes may find useful to summon at runtime. They all draw from the same central bucket, so a lot of memory is reused.
This should make performance MUCH better on ALL machines