Open snehasi opened 7 years ago
Added a back button on screens For changing settings while game is still on, new settings will be applied from next game
MenuItem menuItem3 = new MenuItem("Option 3");
menuItem3.setOnAction(new EventHandler
@FXML private MenuItem two; public void getnumplayof2() { two.setOnAction(new EventHandler() { @Override public void handle(Event event) { // TODO Auto-generated method stub System.out.println("Option 2 selected"); } }); }
@FXML public MenuButton menu; @FXML private MenuItem three; @FXML private MenuItem four; @FXML private MenuItem five; @FXML private MenuItem six; @FXML private MenuItem seven; @FXML private MenuItem eight;
public void getNumPlayer() {
three.setOnAction(new EventHandler() {
@Override
public void handle(Event event) {
// TODO Auto-generated method stub
System.out.println("Option 2 selected");
}
});
four.setOnAction(new EventHandler() {
@Override
public void handle(Event event) {
// TODO Auto-generated method stub
System.out.println("Option 2 selected");
}
});
five.setOnAction(new EventHandler() {
@Override
public void handle(Event event) {
// TODO Auto-generated method stub
System.out.println("Option 2 selected");
}
});
six.setOnAction(new EventHandler() {
@Override
public void handle(Event event) {
// TODO Auto-generated method stub
System.out.println("Option 2 selected");
}
});
seven.setOnAction(new EventHandler() {
@Override
public void handle(Event event) {
// TODO Auto-generated method stub
System.out.println("Option 2 selected");
}
});
eight.setOnAction(new EventHandler() {
@Override
public void handle(Event event) {
// TODO Auto-generated method stub
System.out.println("Option 2 selected");
}
});
}
@FXML public MenuButton playerr; @FXML private MenuItem three; @FXML private MenuItem four; @FXML private MenuItem five; @FXML private MenuItem six; @FXML private MenuItem seven; @FXML private MenuItem eight;
public void getNumPlayer() {
three.setOnAction(new EventHandler() {
@Override
public void handle(Event event) {
// TODO Auto-generated method stub
System.out.println("Option 2 selected");
}
});
four.setOnAction(new EventHandler() {
@Override
public void handle(Event event) {
// TODO Auto-generated method stub
System.out.println("Option 2 selected");
}
});
five.setOnAction(new EventHandler() {
@Override
public void handle(Event event) {
// TODO Auto-generated method stub
System.out.println("Option 2 selected");
}
});
six.setOnAction(new EventHandler() {
@Override
public void handle(Event event) {
// TODO Auto-generated method stub
System.out.println("Option 2 selected");
}
});
seven.setOnAction(new EventHandler() {
@Override
public void handle(Event event) {
// TODO Auto-generated method stub
System.out.println("Option 2 selected");
}
});
eight.setOnAction(new EventHandler() {
@Override
public void handle(Event event) {
// TODO Auto-generated method stub
System.out.println("Option 2 selected");
}
});
}
@FXML
private ColorPicker colorPick1;
@FXML
private ColorPicker colorPick2;
@FXML
private ColorPicker colorPick3;
@FXML
private ColorPicker colorPick4;
@FXML
private ColorPicker colorPick5;
@FXML
private ColorPicker colorPick6;
@FXML
private ColorPicker colorPick7;
@FXML
private ColorPicker colorPick8;
//public Color c;
//color -- colorPick , soundeffect, vibration
Color c;
public Color getcolorfromplaysettings() {
colorPick1.setOnAction(new EventHandler() {
public void handle(Event t) {
c = colorPick1.getValue();
System.out.println(c);
}
});
colorPick2.setOnAction(new EventHandler() {
public void handle(Event t) {
c = colorPick2.getValue();
System.out.println(c);
}
});
colorPick3.setOnAction(new EventHandler() {
public void handle(Event t) {
c = colorPick3.getValue();
System.out.println(c);
}
});
colorPick4.setOnAction(new EventHandler() {
public void handle(Event t) {
c = colorPick4.getValue();
System.out.println(c);
}
});
colorPick5.setOnAction(new EventHandler() {
public void handle(Event t) {
c = colorPick5.getValue();
System.out.println(c);
}
});
colorPick6.setOnAction(new EventHandler() {
public void handle(Event t) {
c = colorPick6.getValue();
System.out.println(c);
}
});
colorPick7.setOnAction(new EventHandler() {
public void handle(Event t) {
c = colorPick7.getValue();
System.out.println(c);
}
});
colorPick8.setOnAction(new EventHandler() {
public void handle(Event t) {
c = colorPick8.getValue();
System.out.println(c);
}
});
return c;
}
package application;
import java.io.EOFException; import java.io.FileInputStream; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.IOException; import java.io.ObjectInputStream; import java.io.ObjectOutputStream; import java.io.Serializable; import java.net.URL; import java.util.ArrayList; import java.util.Collections; import java.util.ResourceBundle;
import javax.swing.event.CellEditorListener;
import javafx.animation.Interpolator; import javafx.animation.PathTransition; import javafx.animation.RotateTransition; import javafx.animation.Timeline; import javafx.event.ActionEvent; import javafx.event.EventHandler; import javafx.fxml.FXML; import javafx.fxml.FXMLLoader; import javafx.fxml.Initializable; import javafx.scene.Group; import javafx.scene.Node; import javafx.scene.Parent; import javafx.scene.Scene; import javafx.scene.control.Alert; import javafx.scene.control.Alert.AlertType; import javafx.scene.control.Button; import javafx.scene.control.ButtonType; import javafx.scene.control.TextArea; import javafx.scene.control.TextField; import javafx.scene.input.MouseButton; import javafx.scene.input.MouseEvent; import javafx.scene.layout.AnchorPane; import javafx.scene.paint.Color; import javafx.scene.paint.PhongMaterial; import javafx.scene.shape.Circle; import javafx.scene.shape.Line; import javafx.scene.shape.Rectangle; import javafx.scene.shape.Shape3D; import javafx.scene.shape.Sphere; import javafx.scene.transform.Rotate; import javafx.stage.Stage; import javafx.util.Duration;
public class Board implements Initializable, Serializable {
@FXML
AnchorPane pane;
int n=2;
ArrayList<Player> p=new ArrayList<Player>();
static Cell cell[][]=new Cell[9][6];
int x=137;
int y=97;
int size=55;
///// serialising and deserialising
ArrayList<frame> forser = new ArrayList<frame>();
public static void serialize(ArrayList<frame> forser) throws IOException {
ObjectOutputStream out = null;
try {
out= new ObjectOutputStream(new FileOutputStream("//Users//snehasi//eclipse-workspace//finalv1//playlist.txt//"));
for(frame s: forser)
out.writeObject(s);
}
finally {
out.close();
}
}
public static ArrayList<frame> deserialize(ArrayList<frame> forser) throws FileNotFoundException, IOException, ClassNotFoundException {
ObjectInputStream innn=null;
try {
innn=new ObjectInputStream(new FileInputStream("//Users//snehasi//eclipse-workspace//finalv1//playlist.txt//"));
frame s1 = (frame)innn.readObject();
forser.add(s1);
while(s1!=null)
{
s1 = (frame) innn.readObject();
forser.add(s1);
}
}
catch(EOFException a)
{
return forser;
}
finally {
innn.close();
}
return forser;
}
///
// location and resources will be automatically injected by the FXML loader
@FXML
private URL location;
@FXML
private ResourceBundle resources;
public static void main(String[] args) throws IOException, ClassNotFoundException {
//Color v = Color.RED;
//System.out.println(v.toString());
ArrayList<frame> forser = new ArrayList<frame>();
frame s1 = new frame("1", 2,1,1);
frame s2 = new frame("2",3,1,1);
forser.add(s1);
System.out.println(forser.get(0).getname());
forser.add(s2);
serialize(forser);
ArrayList<frame> forser1= new ArrayList<frame>();
forser1 =deserialize(forser1);
//add(forser);
}
@Override
public void initialize(URL url, ResourceBundle resource)
{
//hardcoded 3 players for now
// Player z=new Player();
// z.name="1";
// z.color=Color.RED;
// p.add(z);
//
// z=new Player();
// z.name="2";
// z.color=Color.BLUE;
// p.add(z);
//
// z=new Player();
// z.name="3";
// z.color=Color.GREEN;
// p.add(z);
//System.out.println(p.get(0));
//System.out.println(p.get(1));
for (int i = 0; i < 9; i++)
{
for(int j=0;j<6;j++)
{
Rectangle r=new Rectangle();
r.setLayoutX(x);
r.setLayoutY(y);
r.setWidth(size);
r.setHeight(size);
r.setFill(Color.TRANSPARENT);
r.setStroke(p.get(0).color);
Cell c=new Cell();
c.x=x;
c.y=y;
c.r=i;
c.c=j;
c.rec=r;
c.cmass=c.get_Cmass();
Group g=new Group();
rotate(g);
//MakeSphere(g,Color.RED,x+22.5,y+22.5);
//MakeSphere(g,Color.RED,x+10,y);
//MakeSphere(g,Color.RED,x+5,y+10);
r.addEventHandler(MouseEvent.MOUSE_CLICKED, new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent e)
{
int j=(int)Math.floor((e.getSceneX()-137)/55);
int i=(int)Math.floor((e.getSceneY()-97)/55);
//System.out.println(i+" "+j);
if(cell[i][j].count==0 || cell[i][j].player==p.get(0))
{
//System.out.println(p.get(0));
////HERE!!!!
//add(i,j,p.get(0));
try {
serialize(forser);
} catch (IOException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
add(forser);
//System.out.println("CHANGE IN ADD");
//when i call set on finished in transition then the control comes back here
//and then goes back to tansition thats why color is changing again.
System.out.println(p.get(0)+"changeincolor ");
Player pl=p.remove(0);
p.add(pl);
for (int l = 0; l < 9; l++)
{
for(int o=0;o<6;o++)
{
Cell c=cell[l][o];
c.rec.setStroke(p.get(0).color);
System.out.print(p.get(0).color);
}
}
//to show game over as soon as only one player is left
if(p.size()==1)
dialog(); // function to show alert box
}
}
});
c.g=g;
cell[i][j]=c;
pane.getChildren().add(g);
pane.getChildren().add(r);
x=x+size;
}
x=137;
y=y+size;
}
// System.out.println("hello");
}
public void changeColor()
{
System.out.println(p.get(0)+"changeincolor");
Player pl=p.remove(0);
p.add(pl);
/*if(p.size()==1)
{
System.out.println("player "+p.get(0).name+" wins");
System.exit(0);
}*/
for (int i = 0; i < 9; i++)
{
for(int j=0;j<6;j++)
{
Cell c=cell[i][j];
c.rec.setStroke(p.get(0).color);
}
}
}
//-
public Sphere MakeSphere(double x,double y,Color c)
{
//System.out.println(c+"MakeSPhere");
PhongMaterial phong = new PhongMaterial();
phong.setDiffuseColor(c);
phong.setSpecularColor(c);
Sphere sphere = new Sphere(10f);
sphere.setMaterial(phong);
sphere.setTranslateX(x);
sphere.setTranslateY(y);
return sphere;
//sphere.setTranslateZ(z);
//pane.getChildren().add(sphere);
}
public void rotate(Group root)
{
Rotate rotate=new Rotate();
root.getTransforms().add(rotate);
RotateTransition rt=new RotateTransition(Duration.seconds(5),root);
rt.setFromAngle(0);
rt.setToAngle(360);
rt.setRate(2);
rotate.setPivotX(0);
rotate.setPivotY(0);
rotate.setPivotZ(0);
rt.setCycleCount(Timeline.INDEFINITE);
rt.setDelay(Duration.ZERO);
rt.setInterpolator(Interpolator.LINEAR);
rt.play();
}
//--
public void add(ArrayList<frame> forser)
{ int i=forser.get(0).geti();
int j=forser.get(0).getj();
String name=forser.get(0).getname();
Player player = new Player();
for(Player s: p) {
if(s.getnamefromplayerlist().equals(name)) {
player=s;
}
}
System.out.println("ADD");
double x=(j*55)+137+(55/2);
double y=(i*55)+97+(55/2);
int m=cell[i][j].cmass;
cell[i][j].count+=1;
int c=cell[i][j].count;
cell[i][j].color=player.color;
cell[i][j].player=player;
if(c==2)
{
x+=10;
}
else if(c==3)
{
y-=10;
x+=5;
}
else if(c==4)
{
y+=10;
x+=5;
}
Sphere sphere = MakeSphere(x,y,player.color);
cell[i][j].g.getChildren().add(sphere);
player.count+=1;
if(c==m)
{
System.out.println("explode");
explode(i,j);
}
}
// public void add(int i,int j,Player player)
// {
// System.out.println("ADD");
//
// double x=(j55)+137+(55/2);
// double y=(i55)+97+(55/2);
//
// int m=cell[i][j].cmass;
// cell[i][j].count+=1;
// //frame.count=cell[i][j].count;
// int c=cell[i][j].count;
// cell[i][j].color=player.color;
// cell[i][j].player=player;
//
// if(c==2)
// {
// x+=10;
// }
// else if(c==3)
// {
// y-=10;
// x+=5;
// }
// else if(c==4)
// {
// y+=10;
// x+=5;
// }
// Sphere sphere = MakeSphere(x,y,player.color);
// cell[i][j].g.getChildren().add(sphere);
// player.count+=1;
// if(c==m)
// {
// System.out.println("explode");
// explode(i,j);
// }
// }
//--
public void explode(int i,int j)
{
//System.out.println("size "+cell[i][j].g.getChildren().size());
int i1[]=new int[4];
int j1[]=new int[4];
i1[0]=i-1;
i1[1]=i;
i1[2]=i+1;
i1[3]=i;
j1[0]=j;
j1[1]=j+1;
j1[2]=j;
j1[3]=j-1;
for(int k=0;k<4;k++)
{
//System.out.println(i1[k]+" "+j1[k]);
if((i1[k]>=0 && i1[k]<=8) && (j1[k]>=0 && j1[k]<=5))
{
//System.out.println("SIZE "+cell[i][j].g.getChildren().size());
cell[i][j].g.getChildren().remove(0);
Line l=new Line(cell[i][j].x+22.5,cell[i][j].y+22.5,cell[i1[k]][j1[k]].x+22.5,cell[i1[k]][j1[k]].y+22.5);
//Line l=new Line(cell[i][j].x+22.5,cell[i][j].y+22.5,cell[i-1][j].x+22.5,cell[i-1][j].y+22.5);
//l.setStroke(Color.BLUE);
//pane.getChildren().add(l);
Sphere s = MakeSphere(cell[i][j].x+22.5,cell[i][j].y+22.5,cell[i][j].color);
int a=i1[k];
int b =j1[k];
pane.getChildren().add(s);
PathTransition transition=new PathTransition();
transition.setNode(s);
transition.setDuration(Duration.seconds(0.5));
transition.setPath(l);
transition.setCycleCount(1);
transition.play();
transition.setOnFinished(new EventHandler<ActionEvent>() {
public void handle(ActionEvent event)
{
pane.getChildren().remove(pane.getChildren().lastIndexOf(s));
//cell[i1[k]][j1[k]].g.getChildren().add(sp[k]);
//System.out.println("hel");
if(cell[a][b].count>0)
{
cell[i][j].player.count+=cell[a][b].count;
cell[a][b].player.count-=cell[a][b].count;
System.out.println(p.size()+"+"+cell[a][b].player.count+" "+cell[i][j].player.count);
System.out.println("+"+cell[a][b].player.color+" "+cell[i][j].player.color);
if(cell[a][b].player.count==0)
{
int q=0;
while(p.get(q)!=cell[a][b].player)
q++;
p.remove(q);
}
System.out.println(p.size( )+"-");
System.out.println("SIZE *"+cell[a][b].g.getChildren().size()+" "+a+" "+b);
for(int d=0;d<cell[a][b].g.getChildren().size();d++)
{
Sphere s=(Sphere) cell[a][b].g.getChildren().get(d);
PhongMaterial phong = new PhongMaterial();
phong.setDiffuseColor(cell[i][j].color);
phong.setSpecularColor(cell[i][j].color);
s.setMaterial(phong);
}
}
//
add(forser);
cell[i][j].explode+=1;
System.out.println("Explode---"+cell[i][j].player.color+" "+p.size()+" "+cell[i][j].explode);
}
/*if(cell[i][j].g.getChildren().size()==0)
{
System.out.println("CHANGE");
changeColor();
}*/
});
}
cell[i][j].count=0;
}
}
/*public void explode(int i,int j,Player p)
{
if(cell[i][j].count==cell[i][j].cmass)
{
int i1=i-1;
int j1=j;
if((i1>=0 && i1<=8) && (j1>=0 && j1<=5))
{
Line l1=new Line(cell[i][j].x+22.5,cell[i][j].y+22.5,cell[i1][j1].x+22.5,cell[i1][j1].y+22.5);
Sphere s = MakeSphere(cell[i][j].x+22.5,cell[i][j].y+22.5,cell[i][j].color);
}
int i2=i;
int j2=j+1;
if((i1>=0 && i1<=8) && (j1>=0 && j1<=5))
{
Line l2=new Line(cell[i][j].x+22.5,cell[i][j].y+22.5,cell[i2][j2].x+22.5,cell[i2][j2].y+22.5);
Sphere s = MakeSphere(cell[i][j].x+22.5,cell[i][j].y+22.5,cell[i][j].color);
}
int i3=i+1;
int j3=j;
if((i1>=0 && i1<=8) && (j1>=0 && j1<=5))
{
Line l3=new Line(cell[i][j].x+22.5,cell[i][j].y+22.5,cell[i3][j3].x+22.5,cell[i3][j3].y+22.5);
Sphere s = MakeSphere(cell[i][j].x+22.5,cell[i][j].y+22.5,cell[i][j].color);
}
int i4=i;
int j4=j-1;
if((i1>=0 && i1<=8) && (j1>=0 && j1<=5))
{
Line l4=new Line(cell[i][j].x+22.5,cell[i][j].y+22.5,cell[i4][j4].x+22.5,cell[i4][j4].y+22.5);
Sphere s = MakeSphere(cell[i][j].x+22.5,cell[i][j].y+22.5,cell[i][j].color);
}
}
}*/
//
public void dialog()
{
if(p.size()==1)
{
ButtonType b1=new ButtonType("Go to Main Menu");
ButtonType b2=new ButtonType("New Game");
Alert alert = new Alert(AlertType.CONFIRMATION);
alert.setHeaderText("Congratulations!");
alert.setTitle("Game Over");
alert.getButtonTypes().setAll(b1,b2);
alert.showAndWait();
if(alert.getResult()==b1)
{
try
{
backtomain();
}
catch (IOException ex)
{
ex.printStackTrace();
}
}
else if(alert.getResult()==b2)
{
Stage primaryStage =new Stage();
Parent loader = null;
try {
loader = FXMLLoader.load(getClass().getResource("/application/Grid1.fxml"));
} catch (IOException ex) {
// TODO Auto-generated catch block
ex.printStackTrace();
}
Scene scene=new Scene(loader);
scene.getStylesheets().add(getClass().getResource("application.css").toExternalForm());
primaryStage.setScene(scene);
primaryStage.sizeToScene();
primaryStage.show();
}
}
}
//
//back to menu page
public void backtomain() throws IOException {
Stage primaryStage=Main.getstage();
//bo.start(pr);
Parent loader =FXMLLoader.load(getClass().getResource("/application/Main.fxml"));
Scene scene=new Scene(loader);
scene.getStylesheets().add(getClass().getResource("application.css").toExternalForm());
primaryStage.setScene(scene);
primaryStage.sizeToScene();
primaryStage.show();
}
//go to settings
public void gotosettingsfromgrid1() throws IOException {
Stage primaryStage=Main.getstage();
//bo.start(pr);
Parent loader =FXMLLoader.load(getClass().getResource("/application/Settings.fxml"));
Scene scene=new Scene(loader);
scene.getStylesheets().add(getClass().getResource("application.css").toExternalForm());
primaryStage.setScene(scene);
primaryStage.sizeToScene();
primaryStage.show();
}
//go to new game
public void gotonewgamefromgrid1() throws IOException {
Stage primaryStage=Main.getstage();
//bo.start(pr);
Parent loader =FXMLLoader.load(getClass().getResource("/application/Grid1.fxml"));
Scene scene=new Scene(loader);
scene.getStylesheets().add(getClass().getResource("application.css").toExternalForm());
primaryStage.setScene(scene);
primaryStage.sizeToScene();
primaryStage.show();
}
}
comboBox.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent event) { // // Get the source of the component, which is our combo // box. // JComboBox comboBox = (JComboBox) event.getSource();
Object selected = comboBox.getSelectedItem();
if(selected.toString().equals("item1"))
field.setText("30");
else if(selected.toString().equals("item2"))
field.setText("40");
}
});
Memory for resuming game when a person closes the game, but wants to resume that game in the same state. Also, exception classes for when player faces exception like wrong move(in the cell which already has balls of other color) and other such errors. Needs back button on each screen