snes9xgit / snes9x

Snes9x - Portable Super Nintendo Entertainment System (TM) emulator
http://www.snes9x.com
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[Bugs] Final Fantasy VI (FFIII) - sound issue + mosaic weirdness #229

Closed nemo93 closed 7 years ago

nemo93 commented 7 years ago

It does happen on Snes9x 1.54.1 Windows x64 (and also Snes9x 1.54.1 libretro+RPi). I'm using a translated rom (based on a patched FFIII US rom+ips from Terminus traduction).

jcdenton2k commented 7 years ago

@nemo93 try this out on a 'verified clean dump' of the US version of FF6 without any rom patches applied and see if the issue persists.

nemo93 commented 7 years ago

@jcdenton2k you're correct. With a stock FF3 rom the sound issue has gone away. Yet there's still moments where music is crackling but it's very faint (still occurs while visiting the cities/villages) but definitely not as big issue as I mentioned previously.

jcdenton2k commented 6 years ago

Many of the older/earlier translation patches like the one for Dragon Quest 3 on SNES ended up causing other issues/bugs due to unforseen complications and a lack of time to do full-playthrough testing in detail.

This sound issue had been mentioned before a long while ago and it was something about part of the patch interfering with part of the audio engine in an unexpected way messing with certain parts of code that the audio engine SHOULDNT use at that time but does anyways. The original devs coded so weirdly.