Closed ghost closed 3 months ago
I am proposing to add a script and rename an existing script to create 32-bit or 64-bit AppImage files.
It might be a good idea to check that "makeappimage_32-bit.sh" can be opened as a program.
After a build has been made, enter the following code in a command-line window in the ~/snes9x/build/ directory for Linux 32-bit:
~/snes9x/gtk/scripts/makeappimage_32-bit.sh
It might be a good idea to check that "makeappimage_64-bit.sh" can be opened as a program.
After a build has been made, enter the following code in a command-line window in the ~/snes9x/build/ directory for Linux 64-bit:
~/snes9x/gtk/scripts/makeappimage_64-bit.sh
I am proposing to add a script and rename an existing script to create 32-bit or 64-bit AppImage files.
It might be a good idea to check that "makeappimage_32-bit.sh" can be opened as a program.
After a build has been made, enter the following code in a command-line window in the ~/snes9x/build/ directory for Linux 32-bit:
~/snes9x/gtk/scripts/makeappimage_32-bit.sh
It might be a good idea to check that "makeappimage_64-bit.sh" can be opened as a program.
After a build has been made, enter the following code in a command-line window in the ~/snes9x/build/ directory for Linux 64-bit:
~/snes9x/gtk/scripts/makeappimage_64-bit.sh