Closed foldfree closed 1 year ago
What is your compiler?
What does cc --version
show?
Builds with apple-clang-13, gcc-11, clang-14 using SDL 2.26.5 tested on MacOS Monterey
set your CFLAGS to specify c11
CFLAGS="-std=c11 -O2 -Werror" make
Thank you for helping qurious-pixel, here are the outputs of the commands below.
As you can see, I am on clang 14.0.3
, maybe that has to do with the bug.
cc --version
Apple clang version 14.0.3 (clang-1403.0.22.14.1)
Target: arm64-apple-darwin22.4.0
Thread model: posix
InstalledDir: /Library/Developer/CommandLineTools/usr/bin
CFLAGS="-std=c11 -O2 -Werror" make
cc -c -std=c11 -O2 -Werror -I/opt/homebrew/include/SDL2 -D_THREAD_SAFE -DSYSTEM_VOLUME_MIXER_AVAILABLE=0 ancilla.c -o ancilla.o
cc -c -std=c11 -O2 -Werror -I/opt/homebrew/include/SDL2 -D_THREAD_SAFE -DSYSTEM_VOLUME_MIXER_AVAILABLE=0 attract.c -o attract.o
cc -c -std=c11 -O2 -Werror -I/opt/homebrew/include/SDL2 -D_THREAD_SAFE -DSYSTEM_VOLUME_MIXER_AVAILABLE=0 audio.c -o audio.o
cc -c -std=c11 -O2 -Werror -I/opt/homebrew/include/SDL2 -D_THREAD_SAFE -DSYSTEM_VOLUME_MIXER_AVAILABLE=0 config.c -o config.o
cc -c -std=c11 -O2 -Werror -I/opt/homebrew/include/SDL2 -D_THREAD_SAFE -DSYSTEM_VOLUME_MIXER_AVAILABLE=0 dungeon.c -o dungeon.o
cc -c -std=c11 -O2 -Werror -I/opt/homebrew/include/SDL2 -D_THREAD_SAFE -DSYSTEM_VOLUME_MIXER_AVAILABLE=0 ending.c -o ending.o
cc -c -std=c11 -O2 -Werror -I/opt/homebrew/include/SDL2 -D_THREAD_SAFE -DSYSTEM_VOLUME_MIXER_AVAILABLE=0 glsl_shader.c -o glsl_shader.o
cc -c -std=c11 -O2 -Werror -I/opt/homebrew/include/SDL2 -D_THREAD_SAFE -DSYSTEM_VOLUME_MIXER_AVAILABLE=0 hud.c -o hud.o
cc -c -std=c11 -O2 -Werror -I/opt/homebrew/include/SDL2 -D_THREAD_SAFE -DSYSTEM_VOLUME_MIXER_AVAILABLE=0 load_gfx.c -o load_gfx.o
cc -c -std=c11 -O2 -Werror -I/opt/homebrew/include/SDL2 -D_THREAD_SAFE -DSYSTEM_VOLUME_MIXER_AVAILABLE=0 main.c -o main.o
cc -c -std=c11 -O2 -Werror -I/opt/homebrew/include/SDL2 -D_THREAD_SAFE -DSYSTEM_VOLUME_MIXER_AVAILABLE=0 messaging.c -o messaging.o
messaging.c:2394:21: error: passing arguments to 'VWF_RenderSingle' without a prototype is deprecated in all versions of C and is not supported in C2x [-Werror,-Wdeprecated-non-prototype]
VWF_RenderSingle(TEXTCMD_PARAM(cmd));
^
In file included from messaging.c:1:
./messaging.h:110:6: error: a function declaration without a prototype is deprecated in all versions of C and is not supported in C2x [-Werror,-Wdeprecated-non-prototype]
void VWF_RenderSingle();
^
void
messaging.c:2512:6: error: a function declaration without a prototype is deprecated in all versions of C and is not supported in C2x [-Werror,-Wdeprecated-non-prototype]
void VWF_RenderSingle(int c) { // 8ecab8
^
3 errors generated.
make: *** [messaging.o] Error 1
I was able to test this again. Treating the warning as a warning will allow it to build.
CFLAGS="-Wno-deprecated-non-protoype" make
Just tried and it seems to work just fine, zelda3
is build and running as expected.
Thank you
Describe your bug here. And how to reproduce it.
What is your build target?
Mac