Open RonanPearce opened 9 years ago
Hi Conrad. Pretty sure there'd be a lot of interest in this feature if you could get it going. One issue is that the Unity UI text doesn't support hyperlinks in the text. This could be solved now by using Text Mesh Pro which does support hyperlinks, though the Writer class would probably need a bit of a redesign to work properly with all the special tags that Text Mesh Pro supports.
If you want more feedback I'd suggest posting about this again on the Fungus forums as that gets a lot more traffic than github.
Regarding the integration, maybe you don't need to generate Flowcharts at all? You could have a 'Yarn' command that can load and run a Yarn file using the Say Dialog and Menu Dialogs directly - something along the lines of how the Conversation command works. Macros could then be used to control stuff like selecting characters and setting the various dialog options. There could also be Event Handlers to allow flowchart's to handle events raised by the Yarn script.
Hey Conrad, I'd personally be very interested in Twine/Yarn-to-Flowchart integration, particularly if the import tool could be used to map tags to something.
Hey all! If people are still interested in this functionality, I actually have used the MIT-licensed YarnSpinner pretty extensively, and I think Twine integration would provide a ton of value in terms of rapid prototyping. If there's still interest for this feature I'd like to get a handle on what people would like to see Twine Integration mean. So:
Also, do people see a value in being able to bind macros for example to Command scripts? Things like that. Thanks in advance!