Closed AlejandroLaraEsp closed 3 years ago
Same bug can be seen in "Sherlock - The Experiment" sample project, right after you choose "Don't drink the Coffee" the very first dialog will have John & Sherlock portraits both in undim state
I found it occurred when I tried to let the same character speak and used different portraits. Besides, the second portrait had been dimmed before.
According to the code in "SayDialog.cs", if you don't change a speaker or the character is in the same dimmed state, the portrait won't change color.
There's a PR open now to solve the reported case in 'The Experiment' demo scene. If others are able to confirm that the change fixes there issues too that would be much appreciated.
Tested this on my ongoing project https://breadnone.itch.io/ayas-loop ...All dim issues are gone.
Finally!
Now I can remove my ugly workaround and use this instead for this cursed-dim issue
https://youtu.be/EL9uNAxR6CU This problem happens because, for some reason, if the first image is the same as the final, The final image doesn't show properly. The only solutión that I found is a fake solution. I made a copy of the image and rename it. By that way Fungus take it as a different image. But is only a patch, The error is still there. This bug is present in the "Sherlock" example after you decide don't drink the coffee.
To reproduce the error you only need to play. https://drive.google.com/file/d/1Zc_yRLMaRSBWQ88PZ-0U2XQ0AcO-MzHx/view?usp=sharing