snozbot / fungus

An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
MIT License
1.6k stars 291 forks source link

Documentation on how Custom Commands should be Save friendly in Fungus #925

Open breadnone opened 3 years ago

breadnone commented 3 years ago

Is your feature request related to a problem? Please describe.

I've made bunch of custom commands for my game, judging on how save system works in Fungus currently, I believe none of those custom commands complies with Fungus's save system at all.

stevehalliwell commented 3 years ago

The changes to save that are coming in 3.14, have more doco and more samples of working with the save system.

Prior, to those changes, if anyone has recommendations shaing them here and on the wiki would be great.

breadnone commented 3 years ago

My main issue is that when my character is moving while saving, once loaded, the character is gone... My c# knowledge isn't really that great but after several failed attempts, I realized that this is no easy task at all.

Same problem with animated UIs..

I just thought that this is worth mentioning.

EDIT: I also tried the develop branch with the new Save System. Same thing happened.