Open breadnone opened 3 years ago
This Pause feature has a ton possible use cases. For example, one can make a Skits (Mini conversation on top of main conversation, like in JRPG) while keeping in check the main conversation/flow.
I've noticed users on forum & discord that they used to disable the DialogInput for pause, which I don't think should not be used in terms of pausing the game as it served a different purposes
Having looked over the existing usage of this property, it only exists for use by external code, that Fungus doesn't control. Needs a refactor and tests added.
At some point I managed to fix this issue a while ago, the thing is it's more of a workaround and quite ugly :)
Describe the bug Ideally, after pausing in the middle of the sentence, when resumed, it should continue to where it was left of
To Reproduce Trigger the pause with this: GetComponent().Paused = true;
then change it's bool to "false" to resume. It can be triggered with Invoke as well
Then describe the steps to reproduce the behavior:-->
Expected behavior As the "Paused" name implies, it should resume the rest of the sentence/texts with the same type writer effect
Screenshots The bug can be seen in the video below
https://user-images.githubusercontent.com/64100867/103435124-1d1ba880-4c3d-11eb-89f0-6b4230c813a4.mp4
Versions & Platform (please complete the following information):