Describe the bug
When I tell to load a scene additively with Fungus Save Menu in it with the ‘Load on start’ option enabled, the previous scene gets removed anyways.
To Reproduce
Make two scenes.
Make the first scene load the second scene additively with LoadSceneMode.Additive e.g. by clicking on a button on the first scene.
The second scene should have a Fungus Save Menu in it with the ‘Load on start’ option enabled.
Note that the first scene gets destroyed anyways.
Expected behavior
The scene with Fungus shouldn't close the previous scene when loaded.
Versions & Platform
Unity version: 2019.4.17f1
Fungus Version: v3.13.4
Editor OS: OSX Catalina
Build Platform: Android
Additional context
These lines inside SaveManager.cs are causing the issue:
// Ignore additive scene loads
if (mode == LoadSceneMode.Additive)
{
return;
}
Describe the bug When I tell to load a scene additively with Fungus Save Menu in it with the ‘Load on start’ option enabled, the previous scene gets removed anyways.
To Reproduce
LoadSceneMode.Additive
e.g. by clicking on a button on the first scene.Expected behavior The scene with Fungus shouldn't close the previous scene when loaded.
Versions & Platform
Additional context These lines inside SaveManager.cs are causing the issue: