Describe the bug
When using RichText with Unity's default text component (Non-TMPro), tags such as bold, italic would show scrabbled texts for split seconds.
Some other things may contribute to this problem, as my project is heavily using postprocessing, lightings etc...
To Reproduce
Add any RichText tags such as bold, italic or anything from your SayDialog
Expected behavior
Should display text properly
Screenshots
If applicable, add screenshots to help explain your problem.
Versions & Platform (please complete the following information):
Latest Fungus version(git).
Describe the bug When using RichText with Unity's default text component (Non-TMPro), tags such as bold, italic would show scrabbled texts for split seconds.
Some other things may contribute to this problem, as my project is heavily using postprocessing, lightings etc...
To Reproduce Add any RichText tags such as bold, italic or anything from your SayDialog
Expected behavior Should display text properly
Screenshots If applicable, add screenshots to help explain your problem.
Versions & Platform (please complete the following information): Latest Fungus version(git).