sobisonator / imp19c

Imperator 19th century mod
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Colonial claim system #161

Open sobisonator opened 3 years ago

sobisonator commented 3 years ago

It should be possible to lay colonial claims without actually owning the land. Your claim builds up to the ability to annex an entire region once it is strong enough.

You will need to access the region / province overview (the top half of the below image) on an uncolonised province or an owned province of a nation that is below a certain industrialisation threshhold (so that colonial influence can be exerted over pre-industrial nations).

The GUI would allow you to make "colonial investments". They would be in categories.

In order to claim a region as your colony, you must have at least 1 level in all of the categories, and an overall points total that crosses a threshold and is higher than all other colonisers there.

In order to be a coloniser you must:

In order for a region to be colonisable it must:

When a region is fully colonised and the coloniser "cashes in their claim":

COLONISING: When building up your claim, you may build the following buildings. You can build up to three of the same type. Each building gives 1 "presence" point which goes towards your final claim on the region.

MILITARY:

WINNING A COLONIAL RACE: You must have at least 2 more "presence" than any other country there.

You must have at least 10 "presence".

Once you have met these conditions, you may claim the region whereupon it spawns a colonial nation.

If all countries involved have reached maximum "presence", or are tying for presence and are above the threshhold for more than 5 years, then a colonial conference event chain fires where all competitors must negotiate a settlement as to who gets the land, or if the negotiations break down a war could break out. Local countries may side with one coloniser against the others if their relations are good

sobisonator commented 2 years ago

Tag presence/claims on an "area" could be displayed here image