sobotka / filmic-blender

Film Emulsion-Like Camera Rendering Transforms for Blender
https://sobotka.github.io/filmic-blender/
2.07k stars 147 forks source link

blender 2.79 #43

Open clankill3r opened 6 years ago

clankill3r commented 6 years ago

Is there any difference between this repository and the filmic blender in 2.79?

sobotka commented 6 years ago

Indeed.

The default "Filmic" view, which carries on Blender's confused description of what a display is, is actually the Filmic Log Encoding Base coupled with the Base Contrast.

There currently is no means to generate a purely Filmic Log encoded image. You can see this by comparing the "None" creative look against "Base Contrast" and note that the two are identical.

This will pose issues for anyone seeking to use alternative display referred tool chains. For example, the Agent team used the Filmic Log encoded imagery at 16 bit for grading within Resolve.

Blendify commented 6 years ago

It is sad that we are no longer able to do post in blender.

On Jan 22, 2018 3:36 PM, "Troy James Sobotka" notifications@github.com wrote:

Indeed.

The default "Filmic" view, which carries on Blender's confused description of what a display is, is actually the Filmic Log Encoding Base coupled with the Base Contrast.

There currently is no means to generate a purely Filmic Log encoded image. This will pose issues for anyone seeking to use alternative display referred tool chains. For example, the Agent team used the Filmic Log encoded imagery at 16 hit for grading within Resolve.

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finnbear commented 5 years ago

@sobotka You're suggesting that something about Blender's implementation of "Filmic" is suboptimal. What implications does this have on my project if I would otherwise use your filmic addon with "Base Contrast"? Does compositing make any difference?

Basically, is there anything different between Addon using "Base Contrast" and Stock Blender using "Filmic?"

sobotka commented 5 years ago

It depends on context. There is no Base Log encoding exposed in Blender’a version, so if you are saving to a 16 bit TIFF, you are losing out on the densest data.

If you save as an EXR and process elsewhere, no issue. Some software is more complex to use EXRs properly with, such as Resolve, and as such not having the base log encoding exposed is extremely problematic.

echuber2 commented 5 years ago

Have you made a feature request to the Blender team about this?

musm commented 5 years ago

@sobotka can you explain the best way to export to resolve. I had issues in the past but wasn't aware this might have been the problem.

sobotka commented 5 years ago

@musm Depends on contextual needs.

The Looks can be converted to Resolve compatible cubes quite easily, even via a spreadsheet. This allows the transform to be applied via the OFX nodes to go from EXRs to the Base Log, and out to the Look.

Resolve isn’t terribly well designed for a full scene referred workflow, and as such, YMMV with regards to mental models and interactions. In the instance where scene referred does not work for a pipeline, it would be wisest to go to a dense Base Log at 16 bit, and apply the Look as above at the tail end in Resolve of the software of choice.

This is again how the Agent colourist achieved the final grade based off of the Base Contrast example LUT.

sobotka commented 5 years ago

Does what work?

bimbachi commented 5 years ago

does FilmicBlender color mangement work on Blender 2.8?

sobotka commented 5 years ago

That’s up to the audience to tell me.