Closed sp-ricard-valverde closed 5 years ago
Unity scenes and prefabs sometimes contain unexpected YAML tokens(stripped token right next to each document's anchor) that confuses the parser.
stripped
It shouldn't be hard to parse and save this token in the class(if present) to later serialize the same output.
Having the ability to manipulate all scenes and prefabs can be very handy.
I have re-submitted some pull requests to fix this issue (and a couple of others that I found). Sorry to have you re-review them, but I had changes mixed in with the wrong PRs
Unity scenes and prefabs sometimes contain unexpected YAML tokens(
stripped
token right next to each document's anchor) that confuses the parser.It shouldn't be hard to parse and save this token in the class(if present) to later serialize the same output.
Having the ability to manipulate all scenes and prefabs can be very handy.