Open JMLX42 opened 8 years ago
Hi, I don't have an answer to all of your questions but at least now I can tell you that:
- Can we build socket.io-client-cpp without boost? Or using only boost headers?
The boost library requirement has been removed from this library so now it is no longer needed.
For the other questions I don't have an answer. Has there been an update on emscripten side regarding websockets?
Hi,
I'm working on Minko (https://github.com/aerys/minko). We're building a cross-platform 3D/VR engine. We're targeting Windows, OSX, Linux, iOS, Android and HTML5 with a single C++11 code base. And we want to add real-time networking.
It makes sense to us to work with WebSockets even for the native builds because it should behave nicely on enterprise networks without configuration (opening ports). We also want all the cool features provided by Socket.io (mainly HTTP fallback). So we're very interested in being able to use socket.io-client-cpp as our one and only networking framework across all native and HTML5 builds.
We're using Emscripten (https://github.com/kripken/emscripten) to compile our C/C++ code to HTML5. I have a few questions regarding Emscripten's support for socket.io-client-cpp:
Thanks for your help!