Closed MichielVdAnker closed 8 years ago
I am developing a game and want to use rooms isolate the communication.
Everything works, except I receive all messages twice and see that for every numConnectedClients I get 2 readyPeers.
I am now filtering duplicate messages but would prefer less message handling.
My setup on the server looks like this in the on.('connection') block:
// game full, setup p2p if(game && game.players.length === maxPlayers) { function joinGame(socketId,game) { console.log('connecting client to peers',socketId) var socket = clients[socketId] socket.join(game.name) p2pserver(socket,null,game) } // connect all peers joinGame(game.screen,game); game.players.forEach(function(player) { joinGame(player,game) }) io.to(game.name).emit('game-starting',game) }
I am developing a game and want to use rooms isolate the communication.
Everything works, except I receive all messages twice and see that for every numConnectedClients I get 2 readyPeers.
I am now filtering duplicate messages but would prefer less message handling.
My setup on the server looks like this in the on.('connection') block: