I'm currently working on an Engine.IO implementation and while reading the docs about heartbeat I found this :
If the server does not receive a pong packet back, then it SHOULD consider that the connection is closed.
Conversely, if the client does not receive a pong packet within pingInterval + pingTimeout, then it SHOULD consider that the connection is closed.
If I understood the protocol correctly I think there a typo here and that it is :
Conversely, if the client does not receive a ping packet
I'm currently working on an Engine.IO implementation and while reading the docs about heartbeat I found this :
If I understood the protocol correctly I think there a typo here and that it is :
Because client should never receive pong packet.