Closed G4Vi closed 3 years ago
Many thanks for the effort!
Could you please try with the attached version? I've made many many changes, and amongst them is one that should fix the issue with CD audio interferring with the loading of the exploit.
Thanks for looking into this.
Apparently entry-quick
works (with the audio bugging) with music on before these new changes (entry-full
hangs with music on).
I'm now going to test the version you linked.
The linked version hangs at Resetting drive
when music is enabled.
I noticed the zip linked doesn't contain BASLUS-01384DRACULA
, while it contains cc-us.mcs
used for testing.
It was just missing a line on the variables.mk file. Fixed in dfc85ed1d8f74e9be70bb50fc471ae47a000a0e2.
Ah, okay thanks. Didn't realize it doesn't get exported, as it got built without it inside of variables.mk.
Does it also hang on an emulator? Just to be sure so I can debug it more easily.
Issuing the CD init command was enough to fix the issue with the XS Moto games, but maybe it requires a CD reset command instead.
EDIT: for the record, quick and full are now the same, since I found the reason why the ones using full were failing.
All my testing has been with no$psx 2.0 . Yes, with music on both the old entry-full
and the new entry
it hangs at Resetting drive
in the emulator.
I'll try to test on real hardware with a backup copy tonight.
Hello, I tried with the attached tonyhax-v1.3b.zip with a real copy of the game on real hardware. It worked when the bgm sound was off with no issue as the save file is set up that way. I then tried again, turn the sound on, tried mono, stereo, loaded original game, also tried arranged, the exploit loaded but made a weird ticking sound that won't stop, I swapped in Castlevania SOTN, it loaded the game, and the weird ticking sound went away.
I think that ticking sound should be fixed in latest master too. I'm now disabling the SPU (sound processing unit) outputs as soon as the exploit launches, which should solve it.
cc-us-tpl.mcs
hasBGM
(Background Music) set to off in Castlevania ChroniclesOPTION
as it is essential for the exploit with the current version oftonyhax
.This exploits multiple strings so the exploit works regardless of whether
ORIGINAL MODE
orARRANGE MODE
is selected. Pressing X from the "start" screen launches the exploit.https://github.com/socram8888/tonyhax/issues/39 This works around the issue by disabling the CDROM and SPU ISRs via the in-game
BGM
toggle.