soevielofficial / wuwa-assets

Repository containing assets from the game Wuthering Waves.
39 stars 5 forks source link

How to get hash from assets? #1

Open Granath1320 opened 6 months ago

Granath1320 commented 6 months ago

this is the mod config i get from internet

[TextureOverrideN] hash = 46229d4f ps-t1 = Resource0

[TextureOverrideUp] hash = 37bed36b ps-t2 = Resource1

[TextureOverrideID] hash = 2b7eb01d ps-t0 = ResourceID

[Resource0] filename = 000033-ps-t1=46229d4f-vs=829c93794bdfb8d2-ps=aa35f3b202927b2a.dds

[Resource1] filename = 000033-ps-t2=37bed36b-vs=829c93794bdfb8d2-ps=aa35f3b202927b2a.dds

[ResourceID] filename = 000033-ps-t0=2b7eb01d-vs=829c93794bdfb8d2-ps=aa35f3b202927b2a.dds

how to get the hash out of the assets? and im using 3dmigoto

soevielofficial commented 6 months ago

idk how to get those hash file, but im guessing that use from 3dmigoto tools? as my experience modding in tof with the same game engine, i never use hashfile

Persivan commented 5 months ago

Yo. Which programm can open assets?