hello i am doing a real time mechanical simulation of surgical microclipping of aneurysms. An initial implementation is based on the collision of the clip model with a simplified geometry in the shape of a cylinder. by starting the simulation there are no problems, I can get the clip close to the cylinder by controlling it from the keyboard, open it and close it. At the moment when the collision models detect each other, nodes appear in the scene graph which I have not created (comprising a mechanical object and a barycentric mapping), relating to the entity in contact with the collision models. then the programme crashes and the simulation stops. Here some images to describe better the problem
hello i am doing a real time mechanical simulation of surgical microclipping of aneurysms. An initial implementation is based on the collision of the clip model with a simplified geometry in the shape of a cylinder. by starting the simulation there are no problems, I can get the clip close to the cylinder by controlling it from the keyboard, open it and close it. At the moment when the collision models detect each other, nodes appear in the scene graph which I have not created (comprising a mechanical object and a barycentric mapping), relating to the entity in contact with the collision models. then the programme crashes and the simulation stops. Here some images to describe better the problem