Describes world placement of tomes
List categories of tomes (e.g. random, story critical, lore)
List how to obtain, how generated in-world.
Book Interface UI
Books should be very scattered, but with some clues helping the player to find them (found in ruins, on some mountain tops…).
Build a big texts database, with very various texts. We can write some things like funny stories, or copy old texts that are in public domain.
Use an online repository to store a big number of texts? Of course, there should still be some texts in the game to allow playing offline. Not sure it's possible with current MT engine.
Books may contain images, with very low resolution for both pixel style and small size.
Interesting books – which speaks about the game – will be less common in village bookshelves than the others.
Many contain craft recipes, for example for potions
Some of them deal with the world's destiny, or the underworld…
A little say wrong things, so that the player should read them carefully.
Useless books: sometiles off-the-wall
Extracts from famous theatre plays or novels
Poems
Jokes
Cooking recipes (that may work in the game!)
Completely random letters, or other stupid things
if we allow images: fictive ads, herbarium, drawings, sheet musics…
This is what I would like to see in an ideal world. I know this would be a huge work.
Describes world placement of tomes List categories of tomes (e.g. random, story critical, lore) List how to obtain, how generated in-world. Book Interface UI