sofar / atwt

A Tome With Trials
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Textures #17

Open sofar opened 7 years ago

sofar commented 7 years ago

Texture size vs Pixel size consistency

gaelysam commented 7 years ago

16 px for nodes. Maybe 24 or 32 pixels for craftitems, as because the texture is not displayed on a cube, pixellation is more visible. Style: rather dark but realistic. Avoid bright colors that would make the world look like a cartoon.

sofar commented 7 years ago

I'm starting out with PixelPerfectionv3.6. I've loved this texture pack and it's CC-BY-SA-4.0 Xssheep. It converts well in mcresconvert, so I might just try to avoid doing textures altogether as long as I can by using this fantastic set.

I've converted the default character skin to a multi-layer skin for the default player model skin, and this is looking well.

Extex101 commented 5 years ago

Hey I've made a book texture that is 24x temporary_1557719023029 temporary_1557719042570 Open and Closed

I was thinking maybe making your books work using HUD Click to open book Book changes to open book HUD with contents of book shows up You can walk and read Click to close book and HUD

I can make different textures for the various books in-game

Extex101 commented 5 years ago

I've also made some scrolls temporary_1557812435969 temporary_1557812443876

P.S. @sofar I'm very interested in this project and would like to help. If I can (Note: I made these textures for atwt, they were not pre-made)

sofar commented 5 years ago

These are great. However, I've pretty much discontinued this project entirely. Much of the ideas of this project lives on in the hidden worlds project, instead.

Extex101 commented 5 years ago

Oh that's too bad... I guess I'll just have to make a 24x24 texture pack XD I'm working with Ezhh on The Hidden Worlds doing textures.