Open sofar opened 8 years ago
everything a node? big YES! I have wanted to place bread on the table and hang my sword and shield on the wall for a long time now.
I wonder if we could have bones in the models ingame to animate body parts independently. I would love to have a mob turn his head and it's gaze follows me where ever I move.
And dreaming of course of having ragdoll effects - someday - droooool
It does mean a lot of blender obj models, and possibly duplicate texturing, but I'm willing to go all out on this (it's an immensely fun thing to do).
Describe requirements for models and animation.
More diverse models for things like wildflowers, in-game items.
Describe node style for all categories (e.g. plantlike for all grasses, mesh nodes for ...)
Strive to make every thing in game a node that can be placed in the world ? Even if it's a flat 16x16x1 icon?