sofar / luscious

modifies your base landscape and modifies various nodes like dirt and leaves so that they become colored
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More node + initial mod support and a fix for leaf decay. #5

Closed leucome closed 5 years ago

leucome commented 5 years ago

While working on a texture pack I found luscious. So I thought why not make a pack with variable color. The initial change add few node from Ethereal and from default.

The fix for leaf decay use ~=1 instead of ==0 directly in default function. So the fix is on the mine test game side. It was merged so now it work as expected.

There Is a part of the code that I do not know what it's meant for, maybe you can take a look. Line 194. I added stuff following a similar pattern but it's probably not required.

Also It's modified so that it can get the heat and humidity from biome data.

sofar commented 5 years ago

can you rebase/squash this into the following individual changes:

  1. using get_biome APi change (only)
  2. fix leafdecay
  3. add new nodes (sand)
  4. add ethereal

You should end up with 3-4 commits, not 8. Please look at git rebase -i f1f2cd4d4e45c62040740f80760cd4ca1d550edf for instance.

sofar commented 5 years ago

Why did you delete everything?

leucome commented 5 years ago

To redo the commit by individual change/feature. I used the web interface so most of the commit were per files instead of specific feature.