Not sure if it's a symptom due to all the other issues, but noticed that view distance setting sometimes breaks when players teleport too quickly between different areas and worlds. The calculations stop calculating for players and they get stuck at the absolute minimum chunk distance configured.
Paper dev 598 (Spigot 1.13.2) ProtocolSupport dev 372 BestViewDistance compiled as of commit https://github.com/Kugge/BestViewDistance/commit/8e335e8d61ba77dd4e1c83dfda28e23ac98771f9
Config https://paste.ubuntu.com/p/8zGBJJRjMf/
Not sure if it's a symptom due to all the other issues, but noticed that view distance setting sometimes breaks when players teleport too quickly between different areas and worlds. The calculations stop calculating for players and they get stuck at the absolute minimum chunk distance configured.
Unless there is perhaps also an incompatibility with ProtocolSupport? RE: https://github.com/ProtocolSupport/ProtocolSupport/issues/1047#issuecomment-478555598