softcat477 / SMPL-to-FBX

Load SMPL in blender
MIT License
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Root Trans of FBX #19

Open XinandYu opened 1 year ago

XinandYu commented 1 year ago

Hi, thanks for your work.

If I didn't make a mistake, the smpl_trans should be the transform of pelvis. However, when I import the FBX file in Unreal Engine, the pelvis transform become the transform of root, which is between the foot of the character. So something strange is happening when squating down like this: 录屏 06-03-23 19:45:19.webm

Can you give me a hand on that?

tommyshelby4 commented 1 year ago

Same issue with me. If anybody has a clue, the assistance would be invaluable.

ghy0626 commented 5 months ago

Hi, thanks for your work.

If I didn't make a mistake, the smpl_trans should be the transform of pelvis. However, when I import the FBX file in Unreal Engine, the pelvis transform become the transform of root, which is between the foot of the character. So something strange is happening when squating down like this: 录屏 06-03-23 19:45:19.webm

Can you give me a hand on that?

The same issue with me, have you solved the problem?