Closed kevink2424 closed 2 years ago
It's because the smlp_trans
is not normalized by smpl_scale
. I didn't include this step in this repo, so you see the offset in blender.
You could try to do something like smpl_trans
/smpl_scale
to fix the offset.
fyi: here are details about the pkl file: https://google.github.io/aistplusplus_dataset/download.html
Hi @softcat477
Thank you for ur code.
Why the character which generate from your code, not on the zero point in Blender?