This change adds pipe-ghosts (to be constructed) at the location of fluid-using drills marked for deconstruction. This way it is also possible manage uranium and gold (etc.) mining with this mod, without breaking the fluid distribution.
The force of the player building the pipes is hardcoded to game.players[1].force, this is suboptimal but works.
I initially created this for 0.1.12 and only tested with 0.1.14 for like 30s gametime... it doesn't crash but is not really tested. Please review my changes.
This change adds pipe-ghosts (to be constructed) at the location of fluid-using drills marked for deconstruction. This way it is also possible manage uranium and gold (etc.) mining with this mod, without breaking the fluid distribution.
The force of the player building the pipes is hardcoded to
game.players[1].force
, this is suboptimal but works.I initially created this for 0.1.12 and only tested with 0.1.14 for like 30s gametime... it doesn't crash but is not really tested. Please review my changes.