Open sgdc3 opened 8 years ago
I`ll give a try at july.
@softpak Thanks ;)
i'll pay you $50 if you give it a try this weekend @softpak
Orz...
When this works on paper 1.10 I will try it in our servers for sure :+1:
Server I want to run this on could average 500 players but we have to cap it at 200 due to lag in server tick.
On Mon, Jun 13, 2016 at 1:21 PM, ThijnBeers notifications@github.com wrote:
When this works on paper 1.10 I will try it in our servers for sure ๐
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Yea I know the feeling :3
Remember that HOSE breaks many plugins. Multithread doesn't mean "no more lag!".
HOSE only breaks the plugins using NMS, I think.
the systems that HOSE multithreads judging by the pool objects at the end of the patch are the systems taking the most time to run per tick so yes, in theory it should do something
On Mon, Jun 13, 2016 at 5:16 PM, Gabriele C. notifications@github.com wrote:
Remember that HOSE breaks many plugins. Multithread doesn't mean "no more lag!".
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When will there a new jar available on the releases page?
1.9.4_0608 @softpak softpak released this 26 days ago ยท 7 commits to master since this release
I have tried to create the jar myself a few hours but without success.
As HOSE now uses PaperSpigot 1.10.2 now, can this be closed?
:( @softpak What's the issue with paper?
Paper seems to be more stable and efficent than spigot, would it be possible to use it as base for HOSE?