most steam data returned will not change very often. when we get users and their games/friends, we should cache this data, and only fetch it again once the cache is expired (say 24 hrs). This will help us avoid hitting the steam api limit, and will make api calls faster in general if we can avoid the extra calls to steam.
most steam data returned will not change very often. when we get users and their games/friends, we should cache this data, and only fetch it again once the cache is expired (say 24 hrs). This will help us avoid hitting the steam api limit, and will make api calls faster in general if we can avoid the extra calls to steam.