Closed anarchuser closed 3 years ago
Note: Documentation needs to be updated appropriately
I'll look into it. It's probably due to a change in how colors are accessed and might just require a small adjustment in the GUI
I've changed orderedColors
to always consist of all four colors (since every color gets a turn per round now, valid or not) and introduced validColors
to check if a color is invalid or not.
Thus this requires an adjustment in the GUI
After this is merged, I'll update https://github.com/CAU-Kiel-Tech-Inf/gui/pull/59 accordingly
There are inconsistencies and issues due to the fact that the number of turns in a round depended on the number of colors still in the game. Thus, with this, every round consists of exactly four turns