This pull request fixes the issue with checking if the remote debugger is enabled for applications in bridgeless mode. Without this additional check, it incorrectly indicates that the remote debugger is enabled even on native devices. As a result, the gesture handler doesn't register event handlers in Reanimated, causing all callback events to be executed on the JS thread instead of the UI thread.
Description
This pull request fixes the issue with checking if the remote debugger is enabled for applications in bridgeless mode. Without this additional check, it incorrectly indicates that the remote debugger is enabled even on native devices. As a result, the gesture handler doesn't register event handlers in Reanimated, causing all callback events to be executed on the JS thread instead of the UI thread.
Same code we have had in Reanimated already: https://github.com/software-mansion/react-native-reanimated/blob/3.9.0-rc.0/src/reanimated2/PlatformChecker.ts#L17
Test plan
code
```js import Animated, { useAnimatedStyle, useSharedValue, withSpring, } from 'react-native-reanimated'; import { Gesture, GestureDetector, GestureHandlerRootView, GestureStateManager, GestureTouchEvent, GestureUpdateEvent, PanGestureChangeEventPayload, } from 'react-native-gesture-handler'; import React from 'react'; import { StyleSheet } from 'react-native'; function Ball() { const isPressed = useSharedValue(false); const offset = useSharedValue({ x: 0, y: 0 }); const animatedStyles = useAnimatedStyle(() => { return { transform: [ { translateX: offset.value.x }, { translateY: offset.value.y }, { scale: withSpring(isPressed.value ? 1.2 : 1) }, ], backgroundColor: isPressed.value ? 'blue' : 'navy', }; }); const gesture = Gesture.Pan() .onBegin(() => { 'worklet'; console.log('onBegin', _WORKLET, Date.now()); isPressed.value = true; }) .onChange((e: GestureUpdateEvent