software-mansion / react-native-gesture-handler

Declarative API exposing platform native touch and gesture system to React Native.
https://docs.swmansion.com/react-native-gesture-handler/
MIT License
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null is not an object ( evaluating 'RNGestureHandlerModule.default.Direction') #848

Closed ducsilva closed 4 years ago

ducsilva commented 5 years ago

RNGesture

file android/app/build.gradle apply plugin: "com.android.application" apply from: "./versionCode.gradle"

import com.android.build.OutputFile

/**

The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets and bundleReleaseJsAndAssets). These basically call react-native bundle with the correct arguments during the Android build cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the bundle directly from the development server. Below you can see all the possible configurations and their defaults. If you decide to add a configuration block, make sure to add it before the apply from: "../../node_modules/react-native/react.gradle" line. project.ext.react = [ // the name of the generated asset file containing your JS bundle bundleAssetName: "index.android.bundle", // the entry file for bundle generation entryFile: "index.android.js", // whether to bundle JS and assets in debug mode bundleInDebug: false, // whether to bundle JS and assets in release mode bundleInRelease: true, // whether to bundle JS and assets in another build variant (if configured). // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants // The configuration property can be in the following formats // 'bundleIn${productFlavor}${buildType}' // 'bundleIn${buildType}' // bundleInFreeDebug: true, // bundleInPaidRelease: true, // bundleInBeta: true, // whether to disable dev mode in custom build variants (by default only disabled in release) // for example: to disable dev mode in the staging build type (if configured) devDisabledInStaging: true, // The configuration property can be in the following formats // 'devDisabledIn${productFlavor}${buildType}' // 'devDisabledIn${buildType}' // the root of your project, i.e. where "package.json" lives root: "../../", // where to put the JS bundle asset in debug mode jsBundleDirDebug: "$buildDir/intermediates/assets/debug", // where to put the JS bundle asset in release mode jsBundleDirRelease: "$buildDir/intermediates/assets/release", // where to put drawable resources / React Native assets, e.g. the ones you use via // require('./image.png')), in debug mode resourcesDirDebug: "$buildDir/intermediates/res/merged/debug", // where to put drawable resources / React Native assets, e.g. the ones you use via // require('./image.png')), in release mode resourcesDirRelease: "$buildDir/intermediates/res/merged/release", // by default the gradle tasks are skipped if none of the JS files or assets change; this means // that we don't look at files in android/ or ios/ to determine whether the tasks are up to // date; if you have any other folders that you want to ignore for performance reasons (gradle // indexes the entire tree), add them here. Alternatively, if you have JS files in android/ // for example, you might want to remove it from here. inputExcludes: ["android/", "ios/"], // override which node gets called and with what additional arguments nodeExecutableAndArgs: ["node"], // supply additional arguments to the packager extraPackagerArgs: [] ] */ project.ext.react = [ entryFile: "index.js" ]

apply from: "../../node_modules/react-native/react.gradle"

/**

Set this to true to create two separate APKs instead of one: An APK that only works on ARM devices An APK that only works on x86 devices The advantage is the size of the APK is reduced by about 4MB. Upload all the APKs to the Play Store and people will download the correct one based on the CPU architecture of their device. */ def enableSeparateBuildPerCPUArchitecture = false /**

Run Proguard to shrink the Java bytecode in release builds. */ def enableProguardInReleaseBuilds = false android { compileSdkVersion rootProject.ext.compileSdkVersion buildToolsVersion '28.0.3'

defaultConfig { applicationId "io.shadowfactory.shadowfactoryapp.android" minSdkVersion rootProject.ext.minSdkVersion targetSdkVersion rootProject.ext.targetSdkVersion multiDexEnabled true // needed for firestore: versionCode Integer.parseInt(VERSION_CODE) versionName "1.0" ndk { abiFilters "armeabi-v7a", "x86" } } signingConfigs { release { if (project.hasProperty('SFAPP_RELEASE_STORE_FILE')) { storeFile file(SFAPP_RELEASE_STORE_FILE) storePassword SFAPP_RELEASE_STORE_PASSWORD keyAlias SFAPP_RELEASE_KEY_ALIAS keyPassword SFAPP_RELEASE_KEY_PASSWORD } } } splits { abi { reset() enable enableSeparateBuildPerCPUArchitecture universalApk false // If true, also generate a universal APK include "armeabi-v7a", "x86" } } packagingOptions{ doNotStrip '/mips/.so' doNotStrip '/mips64/.so' } flavorDimensions "2.10.0" productFlavors { ar { resValue 'string', 'app_name', 'ShadowFactory-ar' buildConfigField 'String', 'VR_PLATFORM', '"GVR"' //default to GVR } gvr { resValue 'string', 'app_name', 'ShadowFactory-gvr' buildConfigField 'String', 'VR_PLATFORM', '"GVR"' } } buildTypes { release { minifyEnabled enableProguardInReleaseBuilds signingConfig signingConfigs.release proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro" } } // applicationVariants are e.g. debug, release applicationVariants.all { variant -> variant.outputs.each { output -> // For each separate APK per architecture, set a unique version code as described here: // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits def versionCodes = ["armeabi-v7a": 1, "x86": 2] def abi = output.getFilter(OutputFile.ABI) if (abi != null) { // null for the universal-debug, universal-release variants output.versionCodeOverride = versionCodes.get(abi) * 1048576 + defaultConfig.versionCode } } } }

dependencies { implementation fileTree(dir: "libs", include: ["*.jar"]) implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}" implementation "com.facebook.react:react-native:+" // From node_modules implementation 'com.facebook.android:facebook-android-sdk:4.34.0' implementation project(':react-native-fbsdk') implementation project(':react-native-firebase') implementation project(':arcore_client') // remove this if AR not required implementation project(':gvr_common') implementation project(path: ':viro_renderer') implementation project(path: ':react_viro') implementation 'com.google.android.exoplayer:exoplayer:2.7.3' implementation 'com.google.protobuf.nano:protobuf-javanano:3.0.0-alpha-7' implementation 'com.amazonaws:aws-android-sdk-core:2.2.+' implementation 'com.amazonaws:aws-android-sdk-ddb:2.2.+' implementation 'com.amazonaws:aws-android-sdk-ddb-mapper:2.2.+' implementation 'com.amazonaws:aws-android-sdk-cognito:2.2.+' implementation 'com.amazonaws:aws-android-sdk-cognitoidentityprovider:2.2.+' implementation project(':react-native-languages') implementation project(':react-native-view-shot') implementation project(':react-native-vector-icons') implementation "com.google.android.gms:play-services-base:16.0.1" implementation 'com.google.android.gms:play-services-auth:16.0.1' implementation 'com.google.firebase:firebase-core:16.0.4' implementation 'com.google.firebase:firebase-auth:16.0.4' implementation "com.google.firebase:firebase-config:16.0.1" implementation "com.google.firebase:firebase-messaging:17.3.3" implementation "com.google.firebase:firebase-storage:16.0.2" implementation "com.google.firebase:firebase-firestore:17.1.0" implementation 'me.leolin:ShortcutBadger:1.1.21@aar' // <-- Add this line if you wish to use badge on Android implementation(project(":react-native-google-signin")) { exclude group: "com.google.android.gms" // very important } implementation project(':react-native-maps') implementation project(':react-native-svg') implementation project(':react-native-video') implementation project(':react-native-orientation') implementation project(':react-native-share') implementation project(':react-native-gesture-handler') implementation 'com.android.support.constraint:constraint-layout:1.1.3' implementation project(':react-native-linear-gradient') }

// Run this once to be able to run the application with BUCK // puts all compile dependencies into folder libs for BUCK to use task copyDownloadableDepsToLibs(type: Copy) { from configurations.compile into 'libs' }

apply plugin: 'com.google.gms.google-services' com.google.gms.googleservices.GoogleServicesPlugin.config.disableVersionCheck = true

file android/build.gradle buildscript { ext { buildToolsVersion = "27.0.3" minSdkVersion = 23 compileSdkVersion = 27 targetSdkVersion = 25 supportLibVersion = "27.1.1" } repositories { google() jcenter() maven { url 'https://maven.google.com/' name 'Google' } } dependencies { classpath 'com.android.tools.build:gradle:3.2.1'

// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
classpath 'com.google.gms:google-services:4.1.0' // google-services plugin

} }

allprojects { repositories { mavenLocal() google() maven { // All of React Native (JS, Obj-C sources, Android binaries) is installed from npm url "$rootDir/../node_modules/react-native/android" } maven { url 'https://maven.google.com/' name 'Google' } jcenter() } }

subprojects { afterEvaluate {project -> if (project.hasProperty("android")) { android { compileSdkVersion 28 buildToolsVersion '28.0.3' } configurations.all { resolutionStrategy { force 'com.google.android.gms:play-services-gcm:16.1.0' force 'com.google.android.gms:play-services-location:16.0.1' force 'com.google.android.gms:play-services-basement:16.2.0' force 'com.google.android.gms:play-services-auth:16.0.1' force 'com.google.android.gms:play-services-stats:16.0.1' force 'com.google.android.gms:play-services-base:16.0.1' } } } } }

task wrapper(type: Wrapper) { gradleVersion = '4.4' distributionUrl = distributionUrl.replace("bin", "all") }

"react": "16.8.3", "react-native": "0.59.9", "react-native-gesture-handler": "^1.0.9",

Does anyone help me resolve it? i don't know why don't it work?

sultan-arshi commented 4 years ago

+1

mimmobordini commented 4 years ago

+1

yisar commented 4 years ago

+1

chgsilva commented 4 years ago

+1

jegathispandian commented 4 years ago

+1

ashWhiteHat commented 4 years ago

+1

jakub-gonet commented 4 years ago

Duplicate of #494.