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sohomsahaun
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SnowState
Finite State Machine for GameMaker
MIT License
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Changing state during multiplayer causes a crash
#43
Demoli
closed
6 days ago
1
Object: oPlayerT Event: User Event 15 at line 53 : "move_and_collide" is read-only function in latest GameMaker monthly version
#42
allende
closed
6 days ago
1
HTML5 support is broken
#41
IsaacTCB
closed
8 months ago
3
Internal variables for states
#40
paxer
closed
10 months ago
1
inherit() does not support parameters
#39
nullbunny
opened
11 months ago
2
Changing another object's state in a leave event still cause the object to run the now-previous state's step event
#38
Paughton
closed
1 year ago
3
Add method for getting the initial state
#37
sohomsahaun
closed
6 days ago
1
When running the game after downloading get move_and_collide is a read-only function
#36
SitKneesweak
closed
1 year ago
6
Third Level Inherited States Execute Their Inherited Parent's Events Twice
#35
GentooGames
opened
1 year ago
0
Allow an option to not trigger enter/leave events using the change() method
#34
patchuby
closed
1 year ago
1
v3.1.2
#33
sohomsahaun
closed
1 year ago
0
Can not use same name for a SnowState instance event and the owner's instance variable
#32
sohomsahaun
closed
1 year ago
1
Beta Variable not set before reading error
#31
tkhris
closed
6 days ago
2
Leave event
#30
sohomsahaun
opened
2 years ago
0
Ability to pause timer
#29
sohomsahaun
opened
2 years ago
3
Allow enums/ types other than strings
#28
sohomsahaun
closed
1 year ago
6
Assignment of an empty value - When running using YYC
#27
TibAverus
closed
2 years ago
1
Dev
#26
sohomsahaun
closed
2 years ago
0
change _ms to _us
#25
meseta
closed
2 years ago
0
Passing arguments to triggers
#24
sohomsahaun
closed
2 years ago
1
Can't check wildcard transition using transition_exists()
#23
sohomsahaun
closed
2 years ago
1
add_child doesn't "override"
#22
Bingdom
closed
2 years ago
1
state_exists
#21
Bingdom
closed
2 years ago
1
Trigger multiple transitions at a time
#20
sohomsahaun
closed
2 years ago
1
Just a couple of small typos in the documentation.
#19
JohnPeppermint
closed
2 years ago
1
triggers handle state name lists
#18
offalynne
closed
2 years ago
0
Triggers and Arguments
#17
meseta
closed
2 years ago
0
Add triggers
#16
sohomsahaun
closed
2 years ago
1
Setting the time passed for a state
#15
sohomsahaun
closed
2 years ago
1
allow using return to change state
#14
tfg1434
closed
2 years ago
1
doc typo
#13
tfg1434
closed
3 years ago
1
Can not call leave/enter in custom functions when using change()
#12
sohomsahaun
closed
2 years ago
1
History bug
#11
sohomsahaun
closed
3 years ago
0
Ability to check if an event exists in a state
#10
sohomsahaun
closed
3 years ago
1
State inheritance
#9
sohomsahaun
closed
3 years ago
1
Can not pass global functions in SnowState.event_set_default_function()
#8
sohomsahaun
closed
3 years ago
0
Update the demo
#7
sohomsahaun
closed
3 years ago
0
Custom events
#6
sohomsahaun
closed
3 years ago
1
Setting default method for events
#5
sohomsahaun
closed
3 years ago
1
Demo project crashes after a few seconds of being open
#4
ametueraspirant
closed
3 years ago
1
State Switch to have an unoverwriteable argument so state switches in the same step cannot happen
#3
Juiin
closed
3 years ago
3
Curious about a specific line
#2
PeterPanen
closed
3 years ago
2
prevState become a FIFO list holding the last ~5 states the player was just in.
#1
ametueraspirant
closed
3 years ago
1