sojourn-13 / sojourn-station

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Supermatter now tied to radiationSS #5462

Closed Dissentbay closed 3 months ago

Dissentbay commented 3 months ago

About The Pull Request

Makes the radiationSS now use the inverse square law for propagation of radiation, and makes the supermatter use it instead of doing it on it's own
- [x] Does it generate radiation? - [x] Does it make the geiger counter useful with the supermatter? - [x] Is it obeying the inverse square law? - [ ] If the SM delams, does it also uses the subsystem? (can't because the SS has no way to apply rads to a whole Z currently) - [x] Does it affect people? (partial yes, apply_effects seem to be working, but the radiation var on mobs seem to be doing nothing on my local test, like the other pr that changes IRRADIATE to HALOSS in certain gun mods) Overall it's both a nerf to radiation from far and a buff if you're too close, but the effect on mobs seem to be currently bugged, I will probably have to return to those files and tweak the values in case they cause too much damage to players, or too little once it gets sorted, right now SM is in equal footing with early torch Bay, but walls block it, so avoid being in line of sight of the SM to never get irradiated/hallucinations

Changelog

:cl: fix: radiation now follows the inverse square law tweak: supermatter now operates normally under radiationSS instead of it's own, delams are still handled by itself add: geiger counters now work on active supermatters

/:cl: