sol-oriens / SR2-Community-Patch

Star Ruler 2 Community Patch - A collection of bug fixes and non-gameplay changing improvements
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Filter orbitals without labor #13

Closed scitor closed 3 years ago

scitor commented 4 years ago

as always, check 882d27c and 39f0b4c for the diffs

Skeletonxf commented 4 years ago

Making settings on the fly could be a half decent place for homeworld only constructions that I created hooks for in CE but couldn't find a use for.

Though it would somewhat require adding the set homeworld construction I created also which is sorta a gameplay changing addition.

scitor commented 4 years ago

I already thought about making it more flexible. maybe a small gui where you can click your own generic tabs with some filters and save them or idk... not really a prio now :) that mono fix just was a thing that really bothered me in vanilla, the labor on stations is only relevant in SoI...

Skeletonxf commented 4 years ago

I think the defaults you've picked should work well for 90% of cases. Creating a dedicated GUI would be quite a challenge.

DaloLorn commented 4 years ago

Some kind of "Empire Management" tab might do the trick, sometime. Or I suppose one could go with the regular settings menu.

Actually, yeah! That could do the trick.

scitor commented 4 years ago

It was possible to add MouseWheel interaction to the tab, which then enabled me to change minLabor up and down on the fly. It just had issues with a cached name (I used this to show how much it's at), but the code was working. It was very 'unintuitive' tho, so this need further investigation

DaloLorn commented 4 years ago

Yeah, game settings are a much more logical location for this. Or a new tab.

Skeletonxf commented 4 years ago

Suggests a new tab, but doesn't want to overhaul the UI too much. Hmm :confused:

DaloLorn commented 4 years ago

😐